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Publications 2010 |
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- van den Hoogen, W. M., Poels, K., de Kort, Y. A. W., & IJsselsteijn, W. A. (2010). Why Do We Smile When Dying Virtually? Insights on Player Experience From Physiological and Self- Report Measures. Presented at the Annual Conference of the International Communication Association, Singapore.
- Heuts, M., van Hoof, P., & van den Hoogen W. (2010). Smurf voor een dag [Smurf for one day]. Grasduinen, March, pp 18-21.
[paper]
- Vanacken, L., Notelaers, S., Raymaekers, C., Coninx, K., van den Hoogen W, IJsselsteijn, W., & Feys, P. (2010). Game-Based Collaborative Training for Arm Rehabilitation of MS Patients: A Proof-of-concept Game. Paper presented at: GameDays 2010, Darmstadt, Germany, March 25-26, pp. 65-75.
[download paper] Paper was awarded the best paper award during the conference.
- van den Hoogen, W.M., Poels, K., de Kort, Y.A.W., & IJsselsteijn, W.A. (2010). Why do we smile when dying virtually? Insights on Player Experience from Physiological and Self Report measures. Paper presented at the conference: Etmaal van den Communicatiewetenshap 2010, Gent, Belgium, February 4-5.
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In 2007 I received my PhD. in Human-Technology Interaction (HTI) at Eindhoven University of Technology. In the course of this thesis I focussed on the public acceptance of novel energy technologies. Specifically, the focus was on the attitude formation processes underlying public acceptance of biomass for the generation of electricity. In 2001 I received my MSc. in the domain of Human-Technology Interaction at Eindhoven University of Technology. During my master's research I focussed on social interactions in and around high rise residential buildings. The research was conducted at the Delft Interdepartmental Research Centre (DIOC) at the TU Delft. Trained as an environmental psychologist, my interests further include social and cognitive psychology, Human-Technology Interaction as well as urban planning and conservation behaviour. In 1995 I graduated from the Atheneum (Boschveld college in Venray) and moved towards Eindhoven. Here I started with my study of choice: Building Technology. In the next three year I focussed on urban design and architecture. In 1997 I swithed from Urban design to Human-Technology Interaction, which I finalized in 2001. |
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Current work |
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Over the last two years I have worked in the EU funded FUGA project on measuring video-game experiences in real time. Here the ultimate aim was to develop an automatic system capturing peoples experiences as the game is unfolding, challenging both my psychological as well as engineering interests. Currently I am involved in a regional project (partly funded by the EU as well as by the province of Noord Brabant) concerned with employing motivational technologies in rehabilitation of MS and CVA patients. |
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