Research interests PDF  | Print |

Wouter van den HoogenStarting with an interest in art, building technology and exact sciences I have developed a passion for understanding how people and the environment interact. For instance, why is it that certain environments seemingly make people be more at ease, or conversely make them more tensed? Interactions can take place on several different scales. For instance, on the scale of an individual or a group the environment can make it possible as well as constrain how people act. At a more micro level, the environment can also shape our thoughts about object we did not even knew existed a minute ago.

Futher, and more the focus of my current research, we also provide information to the environment about our inner state. The interest there is to be able to develop reliable and valid measurements of people's inner emotions as they are unconsciously displayed in real-time. Using these signals of our emotions to improve our interaction with artificial agents is the domain of affective computing: an rapidly evolving and exciting field of research.

In short: the places where technology and people meet, both in physical as well as virtual environments are of special interest to me.

My main interests include:

  • Real time measurement of people's experiences
  • Affective computing
  • People's behaviour, emotions, and cognitions while interacting with their environments (both fysical and virtual)
  • Conservation and consumer behaviour 
  • Attitude formation and the underlying cognitive processes
 
Publications 2010 PDF  | Print |
  • van den Hoogen, W. M., Poels, K., de Kort, Y. A. W., & IJsselsteijn, W. A. (2010). Why Do We Smile When Dying Virtually? Insights on Player Experience From Physiological and Self- Report Measures. Presented at the Annual Conference of the International Communication Association, Singapore.
  • Heuts, M., van Hoof, P., & van den Hoogen W. (2010). Smurf voor een dag [Smurf for one day]. Grasduinen, March, pp 18-21.
    [paper]
  • Vanacken, L., Notelaers, S., Raymaekers, C., Coninx, K., van den Hoogen W, IJsselsteijn, W., & Feys, P. (2010). Game-Based Collaborative Training for Arm Rehabilitation of MS Patients: A Proof-of-concept Game. Paper presented at: GameDays 2010, Darmstadt, Germany, March 25-26, pp. 65-75.
    [download paper] Paper was awarded the best paper award during the conference.
  • van den Hoogen, W.M., Poels, K., de Kort, Y.A.W., & IJsselsteijn, W.A. (2010). Why do we smile when dying virtually? Insights on Player Experience from Physiological and Self Report measures. Paper presented at the conference: Etmaal van den Communicatiewetenshap 2010, Gent, Belgium, February 4-5.
    [abstract]
 
Education PDF  | Print |

In 2007 I received my PhD. in Human-Technology Interaction (HTI) at Eindhoven University of Technology. In the course of this thesis I focussed on the public acceptance of novel energy technologies. Specifically, the focus was on the attitude formation processes underlying public acceptance of biomass for the generation of electricity.  

In 2001 I received my MSc. in the domain of Human-Technology Interaction at Eindhoven University of Technology. During my master's research I focussed on social interactions in and around high rise residential buildings. The research was conducted at the Delft Interdepartmental Research Centre (DIOC) at the TU Delft. Trained as an environmental psychologist, my interests further include social and cognitive psychology, Human-Technology Interaction as well as urban planning and conservation behaviour.

In 1995 I graduated from the Atheneum (Boschveld college in Venray) and moved towards Eindhoven. Here I started with my study of choice: Building Technology. In the next three year I focussed on urban design and architecture. In 1997 I swithed from Urban design to Human-Technology Interaction, which I finalized in 2001.

 
Current work PDF  | Print |

Over the last two years I have worked in the EU funded FUGA project on measuring video-game experiences in real time. Here the ultimate aim was to develop an automatic system capturing peoples experiences as the game is unfolding, challenging both my psychological as well as engineering interests. Currently I am involved in a regional project (partly funded by the EU as well as by the province of Noord Brabant) concerned with employing motivational technologies in rehabilitation of MS and CVA patients.

 
Other Interests PDF  | Print |
In the time not spend on research I am often found in the outdoors, hiking, mountaineering or using these skills while working as a nature photographer. Working and spending time in nature gives me great pleasure and lets me experience the theoretically hypothesized restorative effects of nature as suggested in environmental psychology first hand. For a view on the outcomes and a trip into the restorative realms of nature photographs visit my Photography homepage (http://fotografie.woutervandenhoogen.nl/).
 

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